Neon Ninja 4

People involved:
Initial idea:
My honors project at University of Abertay Dundee.
First thoughts about this game were concentrated on having a character who will
have neon suit which will give him a lot of powers but in the same time make
him weak from different perspective. Player will have to balance of having the
suit on or off depending how many enemies are in the level and what is the main
goal in particular stage. This idea evolved into something deeper with awesome ninja
character and interesting story line (a lot of cheese in this one :)).
Game-play:
Neon ninja has a sword with him all the time, when the suit is off his energy is on minimum, one hit and he's dead. But as a ninja he's almost invisible and very quiet. Ninja mode gives him opportunity to sneak begin the enemy and kill him instantly or just pass him and progress to next level. Neon mode gives more energy and strength (better jump etc.) but make ninja visible all the time, there is no possibility to hide in shadows and enemies are able to spot you from fare distance. By balancing those two modes player will solve puzzles and progress from stage to stage. Neon suit allows to use telekinetic power as well, so we can kill enemies by dropping objects on them being fare away or in place where enemy can reach us. Telekinetic in only available in neon mode.
Screen shots:

Video: