Neon Ninja 4


Final Revenge
Episode II
ninja 4
Status: In development
Genera: Stealth platformer
Design time: 15 (still in development) days
Development time: 15 (still in development) days
Controls: Arrows / Xbox360 controller

Official development blog

People involved:

Maciej:
Design
Art
Development

Stuart:
Music
Sounds

Initial idea:

My honors project at University of Abertay Dundee.
First thoughts about this game were concentrated on having a character who will have neon suit which will give him a lot of powers but in the same time make him weak from different perspective. Player will have to balance of having the suit on or off depending how many enemies are in the level and what is the main goal in particular stage. This idea evolved into something deeper with awesome ninja character and interesting story line (a lot of cheese in this one :)).

Game-play:

Neon ninja has a sword with him all the time, when the suit is off his energy is on minimum, one hit and he's dead. But as a ninja he's almost invisible and very quiet. Ninja mode gives him opportunity to sneak begin the enemy and kill him instantly or just pass him and progress to next level. Neon mode gives more energy and strength (better jump etc.) but make ninja visible all the time, there is no possibility to hide in shadows and enemies are able to spot you from fare distance. By balancing those two modes player will solve puzzles and progress from stage to stage. Neon suit allows to use telekinetic power as well, so we can kill enemies by dropping objects on them being fare away or in place where enemy can reach us. Telekinetic in only available in neon mode.

Screen shots:

ninja            enemy

Video: