The Last Highlander

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Status: Postponed
Genera: 2D slasher
Number of levels: (details in design document)
Design time: 20 days
Development time: concept work only

Official blog

People involved:

Maciej Czekala - base story line, design, production.
Miranda Jean - Artist - Characters
Fraser Lj - Artist - Environment
Searra Dodds - Artist - Cut Scenes / backgrounds
Angela McEwan - Artist - Cut Scenes / backgrounds
Patrick Morrison - Writer

Initial idea:

This game meant to be a new approach to side scrolling fighting games. Main concept was based on the idea where souls of dead enemies will offer you a help with stopping the sun what will give more time to explore the level and progress to the next stage. So to be able to enjoy game more player will need to kill as fast and as many enemies as he/she can find.
Story line is based on the old Scottish myth where evil SORCERER cast a spell on all the lands making the day to last only for five minutes.

Game-play:

Player controls main character who needs to progress from village to village going towards the north where evil SORCERER is hiding. Every dead enemy gives a soul which can be used to upgrade or gain extra time, balancing those two options will give a choice to the player if he want to become strong and fast but wont be able to explore level as much, or explore the level and maybe find some useful artifacts. 

Screen shots:

Concept mock up of the gameplay screen.

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Draft overview on the upgrade screen.

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